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Jason Sirober
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Posted - 2013.05.13 19:41:00 -
[1] - Quote
If you said the Navy Geddon isnt going to be an improved version of the T1 version, then WHY give it 125/375 droneboat size drone bay and bandwidth?
I mean, 5 Sentries/Heavies with LOADS of spares AND 7 Turrets? WTF are you doing? Do you hate Gallente THAT much that you nerf them by buffing Amarr? |

Jason Sirober
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Posted - 2013.05.13 19:49:00 -
[2] - Quote
He clearly states that It won't go the same way as the T1 version. If you're right, why not give the Navy Domi a similar improvement and give it a 600m3 drone bay?
Navy geddon gets Increased tank, PG, Capacitor, Range AND dronebay.
Navy Domi gets Increased tank, PG, little bit of Cap AND ????? |

Jason Sirober
The Riot Formation Unclaimed.
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Posted - 2013.05.13 19:55:00 -
[3] - Quote
MeBiatch wrote:Jason Sirober wrote:He clearly states that It won't go the same way as the T1 version. If you're right, why not give the Navy Domi a similar improvement and give it a 600m3 drone bay?
Navy geddon gets Increased tank, Capacitor AND dronebay.
Navy Domi gets Increased tank, little bit of Cap AND ????? yes more drones is good.
Yeah if you're Amarr |

Jason Sirober
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Posted - 2013.05.13 20:04:00 -
[4] - Quote
Jonas Sukarala wrote:perhaps remove some turrets from the domi with DDA's and mags its dps will be insane.. Scorp maybe remove some turrets why 4 turrets anyway?
Its DPS stays the same as it is now... hurdur |

Jason Sirober
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Posted - 2013.05.13 22:41:00 -
[5] - Quote
All I see here is WIN for Caldari, tears for Amarr, Ho-hum for Minimtar and more hate for Gallente....
CCP Rise, your Battleship changes suck donkeyballs.... please bring back CCP Fozzie |

Jason Sirober
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Posted - 2013.05.14 15:07:00 -
[6] - Quote
Grath Telkin wrote:MinutemanKirk wrote:Grath Telkin wrote:MeBiatch wrote:MinutemanKirk wrote:Any particular reason why you don't want to make the Dominix have 20 fitting slots like every other Navy BS? Would be kinda nice to have 8 low slots since it's a split weapon platform AND supposed to be armor tanked... drones. apparently drone utility negates a fitting slot for some reason. Because drones can imitate a target painter, web, jammer, dampener, reps, or dps, so ships that specialize in high drone payloads receive one less slot. An armor tanked ship isn't going to NEED drones for EWAR with 6 mids. As the domi only has 6 turrets, 90% of the time drones are used for DPS. As the navy variant will be keeping the turret bonus, it will promote needing to use magstabs in addition to drone damage augs thus meaning a smaller tank. As drones have expressly been stated as needing work, saying that the flexibility of drones = 1 low slot is hardly right. If that were the case the Mega would need to lose a low as it has plenty of drone options as well. I'm not sure if anybody has bothered to tell you this yet in life, but I'll go ahead and be the first:: Just because you don't agree with something doesn't make it wrong or factually incorrect.
Exibit 1... Navy Geddon has 375m3 drone space and DOESN'T lose a fitting slot???? How is this balanced?
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Jason Sirober
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Posted - 2013.05.14 16:50:00 -
[7] - Quote
Roime wrote:Is there a specific reason why NPC corp members are allowed to post on the forums?
Read only access, and posting rights to the new player area would suffice.
^ THIS ^
This man deserves a drink.... What's your poison sir?  |

Jason Sirober
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Posted - 2013.05.14 16:57:00 -
[8] - Quote
Vexed Nova wrote:Did I miss a change to the Hype? Doesn't that have 8 turret slots? Or are you referring to Navy Issue BS only (since this is about Navy Battleships?) On a side note, you guys should make an alternate of those ships. Who wouldn't jazz them up in real..I mean EVE life?
Hyperion is being reduced to 6 Turret slots  |

Jason Sirober
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Posted - 2013.05.14 17:01:00 -
[9] - Quote
Liang Nuren wrote:Octoven wrote:Can I haves your stuff??  By the way...there is absolutely zero reason to even have a tractor beam on a CNR Did you know that a tractor beam brings wrecks and cans closer to you? Not fitting a tractor beam in certain missions will mean a 20-30km trek to go manually pick up the can that is your mission objective. In L5 missions, it means that you are skipping out on sweet sweet tag loot. In pirate L4s, it means that you're leaving 50% of the value of the mission on the floor. It really goes on and on and on and on.... What a silly thing for you to say, really. -Liang
Have you ever heard of a ship called the Noctis? It's perfect for looting and salvaging massive wreckage fields (ie. Carebearing)  |

Jason Sirober
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Posted - 2013.05.14 17:07:00 -
[10] - Quote
Liang Nuren wrote:Jason Sirober wrote:Liang Nuren wrote:Octoven wrote:Can I haves your stuff??  By the way...there is absolutely zero reason to even have a tractor beam on a CNR Did you know that a tractor beam brings wrecks and cans closer to you? Not fitting a tractor beam in certain missions will mean a 20-30km trek to go manually pick up the can that is your mission objective. In L5 missions, it means that you are skipping out on sweet sweet tag loot. In pirate L4s, it means that you're leaving 50% of the value of the mission on the floor. It really goes on and on and on and on.... What a silly thing for you to say, really. -Liang Have you ever heard of a ship called the Noctis? It's perfect for looting and salvaging massive wreckage fields (ie. Carebearing)  This is not a practical thing to do. Here's your options: - Blitz in a BS, come back in a Noctis. Congratulations on being a complete ******* ******. - Blitz in a BS, loot salvage in a Noctis on an alt. Better, but still worse than... - Blitz in 2 BS, looting and salvaging as you go. (I've generally seen ~75% of the total value of the mission this way) Marauders generally work better for this task, which amusingly gets back to the whole part about the Golem being just straight up better at this in every possible way. -Liang
Then why not get a Golem? Or is there something i'm missing here? |
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Jason Sirober
The Riot Formation Unclaimed.
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Posted - 2013.05.14 17:15:00 -
[11] - Quote
Liang Nuren wrote:No, now you're starting to catch up. The new CNR is simply bad in all possible ways. It's bad at PVE, and it's bad at PVP.
-Liang
My point is it is not a marauder. Start comparing it to other Navy ships and not something totally different. |

Jason Sirober
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Posted - 2013.05.14 17:40:00 -
[12] - Quote
Liang Nuren wrote:marVLs wrote: Won't argue at PVP cause not interested in navy BS pvp... but You're telling some real bull... about all PVE, for lvl4 new CNR will be better than old (cruise missile buff is including) and it will be new king of lvl4 (mach won't be - nerf to TE and mach itself will move him from top, even without this CNR will be better)
And don't tell me that crap "bring on 5% rof bonus", cause then CNR would be OP
From all navy BS redesign CNR got the biggest buff in role that fit to him best from always - lvl4 missions
Edit: new datafiles for EFT with navy BS changes are out
The new CNR is worse than the old CNR. The old CNR had more effective launchers and more raw DPS. Honestly, the ship you're looking at already exists. And it's not popular for a reason. Because the current CNR is better. -Liang Ed: I'd also like to take a moment to make fun of your assertion that the new CNR is better than the old one, yet if the new CNR had 7 launchers and a ROF bonus it'd be OP.
You seem to be ignoring the Cruise missile BUFF... This whole process is called BALANCING... You buff something else and nerf another to achieve balance. They couldn't buff the CNR or leave it as is whith the incoming Cruise missile buff because that would be UN-ballanced...
Also, ever heard of the Foxcat? It's a doctrine based on the Navy Apoc... There's literally hundreds if not thousands of them in 0.0 used in PvP on a daily basis. I personally have never seen a CNR in action, however this is why stuff gets rebalanced, so that people may actually start to use them for their designed purpose. |

Jason Sirober
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Posted - 2013.05.14 17:48:00 -
[13] - Quote
Liang Nuren wrote:No, I'm not ignoring the cruise missile buff. I'm just assuming that it applies to all ships evenly. But hey, maybe the cruise missile buff only applies to the CNR and I wasn't told about it. As to Foxcats: yes, I agree that they exist. However, I haven't seen them personally. Might be something to do with living in different parts of space and having different experiences in Eve.
But, on the subject of CNRs in PVP: it won't be used because there's no reason to. It doesn't have superior DPS, it doesn't have superior anything. It's just objectively worse at all things than the competition.
-Liang
You are dead wrong. Navy Apoc doesn't have superior DPS either. Reason it gets used is range, which the cruise CNR will have Plenty of... Please tell me how many fleets of Megathron's have you seen around ever (excluding those snowflakes who brings it along to a Rokh fleet)? That's because extreme close range DPS in BS hull don't go hand in hand with fleet work... |

Jason Sirober
The Riot Formation Unclaimed.
18
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Posted - 2013.05.14 18:15:00 -
[14] - Quote
Liang Nuren wrote:Jason Sirober wrote:Liang Nuren wrote:No, I'm not ignoring the cruise missile buff. I'm just assuming that it applies to all ships evenly. But hey, maybe the cruise missile buff only applies to the CNR and I wasn't told about it. As to Foxcats: yes, I agree that they exist. However, I haven't seen them personally. Might be something to do with living in different parts of space and having different experiences in Eve.
But, on the subject of CNRs in PVP: it won't be used because there's no reason to. It doesn't have superior DPS, it doesn't have superior anything. It's just objectively worse at all things than the competition.
-Liang You are dead wrong. Navy Apoc doesn't have superior DPS either. Reason it gets used is range, which the cruise CNR will have Plenty of... Please tell me how many fleets of Megathron's have you seen around ever (excluding those snowflakes who brings it along to a Rokh fleet)? That's because extreme close range DPS in BS hull don't go hand in hand with fleet work... All ships fitting cruise have more than sufficient range. There's nothing about the CNR that really makes it special on that front - certainly nothing that makes it more special than the Fleet Phoon or standard T1 Typhoon. Care to try again? -Liang
Ok so now it's not about the CNR being ****, it's actually that you perceive the SNI to be BETTER?
Also the Minmatar ships are armor tanked.... Big difference |

Jason Sirober
The Riot Formation Unclaimed.
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Posted - 2013.05.14 18:29:00 -
[15] - Quote
Liang Nuren wrote:Jenn aSide wrote:that would obviously be better at making t useful for pvp....so much better for PVE it'd get nerf right out from under us in short order. That's a big part of the problem, the difference between pvp and pve.
And while the new CNR might be similar to the Golem, who's to say the Golem won't get changed next?
It'd be both more useful in PVE and PVP. However, I doubt we'd see a nerf based on PVE because even with the buff it still won't be king of PVE. -Liang Ed: Also, who's to say the Golem isn't getting changed next? Why, the devs of course. They already told us what's coming up and that Marauders are quite far back on the backlog.
Whatever dude. Any comments on the other races or are you a one-BS type of guy? |

Jason Sirober
The Riot Formation Unclaimed.
18
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Posted - 2013.05.14 19:59:00 -
[16] - Quote
Liang Nuren wrote:Jason Sirober wrote: Whatever dude. Any comments on the other races or are you a one-BS type of guy?
I actually commented on the battleships individually. But here, just because you're a special snowflake: - Navy Geddon: I highly disapprove of the giant increase in sig radius. It's a totally unwarranted nerf. - NApoc: I have no comment. I don't fly the Apoc or NApoc now, and don't really intend to. I might fly it with the new changes. - CNR: I highly disapprove of trading the ROF bonus for 8 launchers. The damage application bonus is a cool idea. I like the extra mid. - CNS: I am completely mindblown that CCP thinks the ship may be too powerful. The extra low is most likely to be used for fitting mods. - Navy Mega: Doesn't seem dramatically changed really. - Navy Domi: So glad he didn't take away the hybrid bonus. The increased calibration is gonna be Awesomeness. - Fleet Phoon: Fully bonused 6/6 is pretty cool. They seem pretty intent on pushing a shield tank on it and it ate a small mobility nerf. I really preferred the armor tank. - Fleet Pest: Meh. I own one and don't use it. I doubt I'll use it after this either. -Liang
Guess you didn't catch the sarcasm dude. I read the whole thread but you seem to only hark on about the CNR. |

Jason Sirober
The Riot Formation Unclaimed.
18
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Posted - 2013.05.14 20:16:00 -
[17] - Quote
Liang Nuren wrote:Jason Sirober wrote:Liang Nuren wrote:Jason Sirober wrote: Whatever dude. Any comments on the other races or are you a one-BS type of guy?
I actually commented on the battleships individually. But here, just because you're a special snowflake: - Navy Geddon: I highly disapprove of the giant increase in sig radius. It's a totally unwarranted nerf. - NApoc: I have no comment. I don't fly the Apoc or NApoc now, and don't really intend to. I might fly it with the new changes. - CNR: I highly disapprove of trading the ROF bonus for 8 launchers. The damage application bonus is a cool idea. I like the extra mid. - CNS: I am completely mindblown that CCP thinks the ship may be too powerful. The extra low is most likely to be used for fitting mods. - Navy Mega: Doesn't seem dramatically changed really. - Navy Domi: So glad he didn't take away the hybrid bonus. The increased calibration is gonna be Awesomeness. - Fleet Phoon: Fully bonused 6/6 is pretty cool. They seem pretty intent on pushing a shield tank on it and it ate a small mobility nerf. I really preferred the armor tank. - Fleet Pest: Meh. I own one and don't use it. I doubt I'll use it after this either. -Liang Guess you didn't catch the sarcasm dude. I read the whole thread but you seem to only hark on about the CNR. Nobody seems to give a damn about the geddon's sig increase. It's probably the next biggest thing on my list. -Liang
Well it's sig radius is smaller than the Navy Domi and the Navy Scorpion so I really don't know what your gripe is with that one... |

Jason Sirober
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18
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Posted - 2013.05.14 20:21:00 -
[18] - Quote
So you're upset with the Navy Geddon's nerf to sig but you're OK with the Scorp and Domi's nerf to the same thing? |

Jason Sirober
The Riot Formation Unclaimed.
18
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Posted - 2013.05.14 20:26:00 -
[19] - Quote
Malcanis wrote: I've mentioned it in this thread. I'll be pushing for a review of this stat because I don't see why the Navgeddon needs to be so fat.
I hope you'll be pushing a review of that stat for the Navy Domi and Navy Scorpion too? |

Jason Sirober
The Riot Formation Unclaimed.
18
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Posted - 2013.05.14 20:31:00 -
[20] - Quote
Liang Nuren wrote:Jason Sirober wrote:So you're upset with the Navy Geddon's nerf to sig but you're OK with the Scorp and Domi's nerf to the same thing? Yes, actually. Sig has always been a part of the Geddon's tank and the increase is quite substantial. The nerf is significantly larger relative to the SNI and NDomi (who always had relatively large sig radiuses) -Liang
But now that the Geddon has a Domi's drone bay I suspect that increased sig is deserved... Unless it was a typo and they take away that absurd drone bay which would make it OK to decrease the sig radius |
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Jason Sirober
The Riot Formation Unclaimed.
18
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Posted - 2013.05.14 20:37:00 -
[21] - Quote
Navy Geddon
Slot layout: 8H, 4M, 8L; 7 turrets , 0 launchers Fittings: 17500 PWG(+175), 560 CPU(+3) Defense (shields / armor / hull): 8500(+296.5) / 11500(+1539) / 10000(+684) Capacitor (amount / recharge rate): 6000(+687.5) / 1100s(+125s) Mobility (max velocity / agility / mass / align time): 105 / .13(+.002) / 105200000 / 18.96s Drones (bandwidth / bay): 125 / 375(+200) Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km(+5k) / 110 / 7 Sensor strength: 26 Radar Sensor Strength (+4.75) Signature radius: 440 (+70)
Let's look at the Buffs... PG, Armor, Structure, Cap, Drone bay, Targeting range, Sensor strength. and now the Nerfs... Sig radius
Oh, did I miss something? |

Jason Sirober
The Riot Formation Unclaimed.
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Posted - 2013.05.14 20:41:00 -
[22] - Quote
James Amril-Kesh wrote:Liang Nuren wrote:Jason Sirober wrote: Well it's sig radius is smaller than the Navy Domi and the Navy Scorpion so I really don't know what your gripe is with that one...
It might have something to do with this: Signature radius: 440 (+70)And this: CCP Rise wrote: As a GÇÿcombatGÇÖ ship, it will get some increased hitpoints along with other tweaks to its base stats, but its overall performance shouldnGÇÖt change much.
That's a pretty substantial nerf. -Liang Ed: I also don't expect to get anywhere on the subject of sig radius with Rise. I've argued with him at length about the effect of sig radius and he was pretty intransigent on the subject that low sig radius means almost literally nothing. Considering the signature resolution of large turrets is 400 and this change brings the Armageddon from being under that limit to above it, that's a pretty big change.
However it's a fair change I'd say |

Jason Sirober
The Riot Formation Unclaimed.
18
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Posted - 2013.05.14 21:16:00 -
[23] - Quote
Bottom line is bring CCP Fozzie back to balance our ships... At least he commented in the threads too |

Jason Sirober
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Posted - 2013.05.15 16:03:00 -
[24] - Quote
Guys, this is the "Navy Battleships" thread, not the "Caldari Navy Raven" thread.
Geez, seeing CNR in almost every post makes my eyes bleed. Please stop whining about the fecking CNR or start a new thread for CNR bitching and moaning.
That is all. |

Jason Sirober
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Posted - 2013.05.15 17:40:00 -
[25] - Quote
Liang Nuren wrote:Jason Sirober wrote:Guys, this is the "Navy Battleships" thread, not the "Caldari Navy Raven" thread.
Geez, seeing CNR in almost every post makes my eyes bleed. Please stop whining about the fecking CNR or start a new thread for CNR bitching and moaning.
That is all. Wanna talk about another BS? Bring up something. Here's something for you: the Navy Geddon doesn't need to be Fatty McFats over there with a totally unwarranted +70 sig radius nerf. -Liang
I have though. It's just that your CNR arguement has taken over the entire thread. There are people who talk about the Phoon and Pest as well as the Domi and Navythron. But listening to you, the only ship that matter is the CNR and the only nerf to the Navy Geddon (which is deserved). I personally see the Navy Geddon as too buffed versus an actual droneboat, the Navy Domi.
Before you cry that the increased sig is TURBOBAD, maybe you should suggest a tradeoff. ie smaller sig for a smaller dronebay.
This is after all "Rebalancing" where they buff certain stats on a ship and nerf others in order to achieve "balance".
If you are so correct about everything that you post, move on to something other then the "CNR is a bad Golem" line that you have and defend another ship that is getting a bum deal in the balance pass... (Navy Thron anyone?) |

Jason Sirober
The Riot Formation Unclaimed.
19
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Posted - 2013.05.15 18:44:00 -
[26] - Quote
Liang Nuren wrote:
The problem with the CNR discussion is that people who have literally no idea how the ship works are defending the new ship. We've got people defending the new CNR who don't think utility highs are useful in PVP, people who don't know the difference between explo radius and explo velocity, people who don't understand missile damage, people who think you don't need damage mods or painters, etc.
Which, of course, is kinda a big problem. Right now CCP is judging the fact that total incompetents are piping up in favor of bad changes as evidence that the change is a good one. This is exactly equivalent to me using one of my alt accounts to extoll the virtues of the new Navy Mega and Fleet Pest and talk about how they're gonna be just so awesome. And then there'd be a dissenting voice and we're stuck with a **** change. In either case, I'm absolutely not relenting on the CNR (and then the Geddon) until CCP explains why they're smacking it that hard with a nerf hammer.
As to the Geddon's drone bay: It seems excessive and I'd be more than happy to trade it down for decreasing the sig radius. The Navy Mega and Fleet Pest are just unexciting to me. I can't really think of any better alternatives though, so I'm not harping on the subject.
-Liang
About the Geddon, that's fine then. About the CNR, you'd be better served by starting a thread about missile damage application than complaining that the ship will now do less damage against bigger targets and more against smaller targets. Unless you like to fight in large BS vs BS battles which would suit the current CNR with the new cruise missile changes better than the new CNR.
Except you are not talking about BS fights, you are talking about missions and how it's going to interfere with your isk/hour ratio. If I'm wrong tell me so and explain why. If I'm right, go ahead and start that other thread.
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Jason Sirober
The Riot Formation Unclaimed.
20
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Posted - 2013.05.15 19:54:00 -
[27] - Quote
Liang Nuren wrote:Jason Sirober wrote: About the Geddon, that's fine then. About the CNR, you'd be better served by starting a thread about missile damage application than complaining that the ship will now do less damage against bigger targets and more against smaller targets. Unless you like to fight in large BS vs BS battles which would suit the current CNR with the new cruise missile changes better than the new CNR.
Except you are not talking about BS fights, you are talking about missions and how it's going to interfere with your isk/hour ratio. If I'm wrong tell me so and explain why. If I'm right, go ahead and start that other thread.
This is the Navy BS Feedback thread. If you don't like the feedback for Navy Battleships (the CNR is one), then feel free to leave. If you want to add more feedback about whatever battleship you are concerned about, then do that. However, encouraging me to fork the conversation into a thread that will never be read by CCP is simply not a constructive comment. However to answer your question: I torp fit my PVP CNRs and torp fits are getting ******* murdered by this change. It's one of the reasons I'm so adamant against it. However, people want to talk about missions because that's the ship's primary use - and it just so happens I know a bit about that as well. -Liang
Whatever bro. Happy trolling |

Jason Sirober
The Riot Formation Unclaimed.
20
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Posted - 2013.05.21 21:05:00 -
[28] - Quote
Liang Nuren wrote:Jenn aSide wrote: No mention of the speed increase and sig radius decrease. See, your focusing on what you want to see, AND the CNR gives an extra mid to recover EHP...while being "smaller" and faster. And yet no mention of the fact that it gets the equivilent fo a free rigor rig and BS5, which pushes it above with any other missile chucking BS has as a hull bonus (those flare like bonuses of the Golem and Floon just aren't as good).
That last part is just flat out wrong with regards to to Scorp navy and the regular Typhoon for highest end PVE you can't make those ships do with a CNR can do, and the Floon and Golem won't do certain things as well. For PVP you may have a point but you pvp types can hash that out.
I don't fly crap ships but this sucker i've been flying on SiSi this weekend is aces compared to the CNR i've been pushing around for 5 years.. It only seems to suck for you because it doesn't do quite what the old one does with torps i guess. Change is sometimes hard to accept, but I really don't see CCP going back on this (in the same way they aren't going back in the Navy Drake).
I agree that the new CNR is smaller and faster than the old one, unfortunately that's not really a niche we can do a lot with. It's still outright inferior to the Typhoon and Typhoon Fleet in those areas - on top of being inferior in EHP, damage, damage application, rate of fire, drone damage, utility high slots, and more. Yeah - tell me more about how you won't be able to do these sites with the smaller, faster, and more damaging typhoon family.  Honestly, the only reason you're saying the CNR is better than the one you've been flying for five years is because cruise is better than it's been for five years. But cruise isn't just better for the CNR - it's better for everything. The new CNR simply does not have a role. -Liang
Sounds to me like you would like CCP to nerf the Minmitar ships  |

Jason Sirober
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Posted - 2013.05.22 15:03:00 -
[29] - Quote
As I already posted on the T1 Battleship page, I thought of looking at the Navy Mega updates.
(All Level V) It struck me that it is getting a nett nerf in CAP due to the new ROF Bonus. Using T2 Neutons with Void it now costs 5 Cap/sec more whilst we only got 1.4 Cap/sec Buff. This equates to a nett loss of 3.6 Cap/Sec for a measly 6.25% DPS increase and a 20% drop in Alpha. It now uses 37% more cap for the re-tarded increase in DPS?
How is this balanced exactly? |
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